Hyper Hollow Games
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HyperRaiders

HyperRaiders

Action RPG

One knight, one thumb, ten lands of monsters. An offline 3D sword duel across ten acts, with a boss at the end of every road.

Get it on Google Play
Installs —
Rating —
Price Free
Screenshots & trailer
HyperRaiders screenshot
HyperRaiders screenshot
HyperRaiders screenshot
HyperRaiders screenshot
HyperRaiders screenshot
HyperRaiders screenshot
HyperRaiders screenshot
HyperRaiders screenshot
About this game

A shield flashes on your knight. Tap it before the blow lands and you block; finish a three-tap shield in time and you parry. Then a sword appears on the monster: tap it and your knight strikes right there, and catch the golden burst for a critical hit. HyperRaiders is an offline 3D sword duel you play with one thumb, one fight at a time, across ten acts and ten lands. Acts I to V ride the road to the Deep to rescue the princess, past the Bone King, the Ice Wyrm, the Ember Drake, the Mushroom King and the Deep Warden. Acts VI to X bring her home through the Burned Road, the Drowned Coast, the Witchwood and the Bell Towers to the Siege of Home, where the Hollow Crown sits on your own throne. Every duel pays experience, every win can drop a better sword, shield, helm or armour, gems forge stronger pieces at the anvil, and Sir Aldric, Wren, Old Merrow and the princess ride in to fight at your side. Act I is free to play in full; after it, one purchase unlocks every act, with no ads.

What's inside
✓ Block, parry and strike with one thumb
✓ Ten acts, ten lands, ten bosses
✓ Level to 60, loot and forge
✓ Offline, no ads, Act I free
Game Modes

Acts I to V: the road to the Deep

Five lands to rescue the princess: the Kingdom Road, the Frozen Marches, the Ember Wastes, the Poison Moor and the Deep, each with its own boss.

Acts VI to X: the ride home

Five more lands to bring her home: the Burned Road, the Drowned Coast, the Witchwood, the Bell Towers and the Siege of Home, where the Hollow Crown waits.

Hard mode

For players who want every tap to count: a tap off the button, or one tap too many, throws the round away. Off unless you switch it on.

How to Play HyperRaiders
1

Guard

When the monster winds up, a shield appears on your knight. Tap it before the blow lands to block. When the shield shows three marks, tap three times in time for a parry.

2

Strike

Then a sword appears on the monster, on its head, chest or legs. Tap it and your knight strikes right there. Tap the moment the golden burst flashes for a critical hit.

3

Ride the Road

Each land is a road of stops on the map, with a boss at the end. March on to the next stop, or ride back to any stop you have already won to train.

4

Grow Your Knight

Every duel pays experience. Level up to 60, spend skill points, wear the better drop with a tap, forge gems into stronger pieces, and pick two friends to fight beside you.

Frequently Asked Questions

Act I, the Kingdom Road, is free to play in full. After it, one purchase unlocks every act, from Act II to Act X, behind a parent check.

No. There are no ads in HyperRaiders, no chat and no accounts.

Yes. The whole game plays offline; only buying the rest of the story needs a connection.

It is made for all ages: big clear buttons, very little reading, friendly chunky 3D characters, every foe a monster, and purchases behind a parent check.

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