The 2048 number puzzle on a warm cedar board. Slide tiles, merge matching numbers and keep going until the 2048 tile appears, then on to 4096 and beyond. A road of eight worlds with a goal at every stop, Classic, Time Attack and Zen, a 4x4 or 5x5 board, eleven looks, a daily challenge, offline, no ads.
The journey
Eight worlds of eight stops, from the Bamboo Grove to the Sky Gate. Every Classic or Time Attack run plays the current stop: reach a tile, score a number, make so many merges. Clear it for up to three stars and the next one opens. No lives, no waiting: a miss simply costs nothing.
Classic
The 2048 everyone knows: slide and merge until no move is left. Your best score is the one to beat.
Time Attack
Three minutes on the clock. Merge as fast as you can think: the highest score when the clock runs out wins.
Zen
No game over. Whenever the board locks up, the smallest tiles clear away and the game goes on. Play for the calm of it.
4x4 or 5x5, Easy, Normal or Hard
The classic 4x4 grid or the roomier 5x5. Easy spawns more fours for a quick climb, Normal is the original 2048 rate, Hard deals mostly twos for a long, careful game.
Slide the Tiles
Swipe up, down, left or right. Every tile on the board slides as far as it can in that direction, and a new 2 or 4 appears.
Merge Matching Numbers
Two tiles with the same number that slide into each other become one tile of double the value: 2 and 2 make 4, 1024 and 1024 make 2048.
Keep a Corner
Park your biggest tile in a corner and build the next ones beside it in order. The board stays open longer, and the 2048 comes sooner.
Go Past 2048
The 2048 tile is not the end. Keep merging towards 4096 and beyond, in Classic until the board fills up, or in Zen for as long as you like.
Yes. Hyper2048 is free to download and play on Android via Google Play, and there is a free browser version on itch.io.
Yes. No Wi-Fi needed: play on the bus, on a plane, or anywhere without a connection.
No. There are no ads in Hyper2048.
Merge two 1024 tiles into a 2048 tile. The game keeps going after that: in Classic until the board fills up, in Zen for as long as you like.
A road of eight worlds, eight stops each, with a goal at every stop: a tile to reach, a score or a count of merges. Clear a stop for one to three stars and the next one opens. Failing costs nothing; you just try again.
A 2048 with no game over. Whenever the board locks up, the smallest tiles clear away and the game continues.
Eleven: Sandy Wood, Midnight, Solarized Paper, Nord Arctic, Chalkboard, Blueprint, Wa no Iro, Gruvbox Warm, Neon, Forest and Pastel. Each one shows live on a board before you pick it.